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Start with any object.
A low polygon Tube Primitive is shown here |
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ResErect can convert surfaces into Splines
...and much more... |
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Instantly rebuild the object into logical Splines
This object now has perfectly circular Splines for its inner and outer circumference, and rectangular Splines for the sides. |
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Surface is automatically generated with Surf-iT
(also from GHOST 3D)
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Change the configuration in seconds.
When ResErecting Meshes you can assign interpolation to the Splines. Object is rebuilt and optimized, and the curves react the way you want. |
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Surface is automatically generated with Surf-iT
(also from GHOST 3D)
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